Glider
Jumping off a height on nothing but fabric and frame offers a silent, engineless way down when climbing back isn't an option.
A taut sweep of fabric stretched over a light frame, riding the wind on a leap of faith — no engine, no oars, just the pilot, the air, and whatever updraft will have them.
Starting Drop The only way to launch a glider is to jump off a steep incline with favorable wind conditions. The glider is uncontrolled and falls 60 feet each round until the pilot successfully Takes Control. If the glider hits the ground before the pilot successfully Takes Control, the pilot and the glider each take falling damage.
| Stat | Value |
|---|---|
| Level | 0 |
| Price | 1500 |
| Size | Large |
| Space | 10 × 2 ft (5 long) |
| Crew | 1 pilot |
| Passengers | 0 |
| Piloting | Piloting Lore DC 14 or Nature DC 16 |
| AC | 10 |
| Fort | 6 |
| Hardness | 0 |
| HP | 16 |
| Speed | fly 25 ft |
| Collision | 2d4 (DC 14) |
Weaknesses fire 5 · Immunities critical hits, object immunities, precision damage
This product includes content derived from the Pathfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.