Clunkerjunker
Junkyard scrap and volatile alchemy give a broke tinkerer cheap armored transport that might shake itself apart on a hard hit.
A goblin favorite: an armored cart cobbled out of junk that propels itself bumpily along on volatile chemicals, small explosions, and alchemical reactions. The idea is impressive and the build cost is surprisingly low, but these junkers have a strong tendency to malfunction — always one bad bump away from disaster.
Fall Apart When this vehicle takes physical damage the pilot must attempt a DC 11 flat check (or a DC 20 flat check when it takes a critical hit).
| Stat | Value |
|---|---|
| Level | 1 |
| Price | 3000 |
| Size | Medium |
| Space | 10 × 5 × 5 ft |
| Crew | 1 pilot |
| Passengers | 1 |
| Piloting | Driving Lore DC 16 or Crafting DC 18 |
| AC | 13 |
| Fort | 7 |
| Hardness | 5 |
| HP | 18 |
| Speed | 30 ft |
| Collision | 2d6 (DC 15) |
Immunities object immunities
This product includes content derived from the Pathfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.