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Subclasses

Wood

Wood kineticists open a kinetic gate to the Plane of Wood, calling on roots, branches, and the slow tenacity of forests.

Granted Features
Automatic:
Core class gate mechanic that grants per-impulse elemental effects: Air enables bonus Stride or Step; Earth grants +1 AC until next turn; Fire increases damage die by one step; Metal applies reaction damage when touched; Water repositions a target 5 feet (10 in water). Single or dual gate choice at 1st level. Search fit: impulse trigger effects, action economy per turn, circumstance bonuses, reaction damage on touch, area control via movement.

Wood kineticists open a kinetic gate to the Plane of Wood, calling on roots, branches, and the slow tenacity of forests. Their impulses entangle foes, mend wounds with new growth, and fortify allies behind living bulwarks.