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Subclasses

Water

The same push that mends a wound here can just as easily pull the ground out from under an enemy, one relentless swell at a time.

Granted Features
Automatic:
Opening a gate to one or two elements channels force straight from the elemental planes, each element granting its own distinct combat edge.

Water kineticists open a kinetic gate to the Plane of Water, commanding tides, ice, and the deep currents under everything. Their impulses heal, freeze, drown, and erode the enemy's footing one inevitable wave at a time.