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Water
Water kineticists open a kinetic gate to the Plane of Water, commanding tides, ice, and the deep currents under everything.
Granted Features
Automatic:
Core class gate mechanic that grants per-impulse elemental effects: Air enables bonus Stride or Step; Earth grants +1 AC until next turn; Fire increases damage die by one step; Metal applies reaction damage when touched; Water repositions a target 5 feet (10 in water). Single or dual gate choice at 1st level. Search fit: impulse trigger effects, action economy per turn, circumstance bonuses, reaction damage on touch, area control via movement.
Water kineticists open a kinetic gate to the Plane of Water, commanding tides, ice, and the deep currents under everything. Their impulses heal, freeze, drown, and erode the enemy's footing one inevitable wave at a time.