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Spells

Zenith Star

A marked target can be tracked across the night sky by sustaining the spell's bond, while the flash of light briefly leaves them dazzled.

uncommonFocusClericConcentrateLightManipulate
Conditions
Inflicts:

You call a tiny star to orbit a creature in a sparkling halo before shooting up into the heavens, where it marks the creature's rough location. The target must attempt a Fortitude save.

Critical Success The target is unaffected.

Success The target is Dazzled for 1 round.

Failure The target is dazzled for 1 round. While the spell persists, as long as you can see the night sky and the target is visible from the same night sky, you can sense the approximate direction and distance to the creature by Sustaining the spell. This is enough to track the creature, but not pinpoint their exact square (for instance, to make an attack). You can set a number of zenith stars equal to your Wisdom modifier; if you exceed this number, your oldest zenith star is automatically Dismissed.

Critical Failure As failure, but the target is Blinded for 1 round.

Rank 1

Cast 2 actions

Range 60 feet

Save Fortitude

Duration 1 day

Heightened

  • Heightened (+1) The duration increases by 1 day.
  • Heightened (4th) You ignore the Concealed condition against targets marked by zenith star.

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