You're Mine
A taut thread of violet light snaps loose in an instant, and a resisting mind briefly does exactly one thing it's told.
You manipulate the target's emotions, potentially allowing you to control it for a brief instant. The target must attempt a Will save.
Critical Success The target is unaffected.
Success The target is stunned 1.
Failure On the target's next turn, it's stunned 1, and you partially control it, causing it to take a single action of your choice. If it has actions left, it can act normally.
Critical Failure The target is Controlled for 1 round.
Heightened (7th) On a failure, the target is controlled for 1 round. On a critical failure, the target is controlled for up to 1 minute; it receives a new Will save at the end of each of its turns, and on a success, the spell ends.
Rank 5
Cast 2 actions
Range 30 feet
Save Will
Duration 1 round
Heightened
- Heightened (7th) On a failure, the target is Controlled for 1 round. On a critical failure, the target is Controlled for up to 1 minute; it receives a new Will save at the end of each of its turns, and on a success, the spell ends.