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SpellsOccult

With Friends Like These

A subtle dissonance worms between creatures, souring their trust in each other until they stop treating one another as allies.

commonConcentrateEmotionManipulateMental

You create a subtle dissonance between creatures, driving them apart.

Critical Success The creature is unaffected.

Success The creature becomes sickened 1.

Failure The creature becomes sickened 2. While sickened this way, it doesn’t treat any other target of the spell as an ally.

Critical Failure As failure, and it can’t end a move action within 10 feet of any other target as long as it is sickened.

Rank 2 · Traditions Occult

Cast 2 actions

Range 30 feet

Save Will

Heightened

  • Heightened (+2) You can target one additional creature.