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Spells

Wind Jump

A cushion of swirling wind lifts a monk into full flight, though the ride ends abruptly without solid ground to land on.

uncommonFocusAirConcentrateMonk

You gain a fly Speed equal to your Speed. You must end your turn on solid ground, or you fall.

Rank 5

Cast 1 action

Duration 1 minute

Heightened

  • Heightened (6th) At the end of your turn, you can attempt a DC 30 Acrobatics check to find purchase in midair. If you succeed, you don't fall.