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Spells

Wild Winds Stance

A martial stance turns bare-handed blows into ranged gusts that punch through cover and concealment alike.

uncommonFocusAirManipulateMonkStance

You take on the stance of the flowing winds, sending out waves of energy at a distance. You can make wind crash unarmed Strikes as ranged Strikes against targets within 30 feet. These deal 1d6 bludgeoning damage; are in the brawling group; and have the agile, nonlethal, propulsive, and unarmed traits. Wind crash Strikes ignore Concealment and all cover. While in wild winds stance, you gain a +2 circumstance bonus to AC against ranged attacks.

Rank 4

Cast 1 action

Duration until you leave the stance

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