Vampiric Maiden
Punishing a foe restores the caster's own strength, turning a single vicious strike into borrowed life force that fades within a minute.
A ghostly iron maiden snaps shut on the target and drains its vitality for your gain. This deals 4d4 piercing damage and 4d4 void damage, and the target must attempt a Fortitude save. You gain temporary Hit Points equal to the void damage the target takes (after applying resistances, weaknesses, and the like). You lose any remaining temporary Hit Points after 1 minute.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target is briefly trapped within the vampiric maiden. The target takes full damage and is by the iron maiden for 1 round or until it uses an Interact action to extricate itself, whichever comes first.
Critical Failure The target takes double damage and is immobilized by the vampiric maiden for 1 round or until it Escapes (the DC is your spell DC), whichever comes first.
Rank 4 · Traditions Arcane, Divine, Occult
Cast 2 actions
Range 30 feet
Save Fortitude
Damage 4d4 piercing + 4d4 void
Heightened
- Heightened (+1) The piercing and void damage increase by 1d4 each.
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