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Unfolding Wind Rush
A rushing current of wind carries a swift double dash, letting the traveler veer skyward for a moment before falling back down.
uncommonFocusEvocation
You travel on a rushing wind. Move two times: two Strides, two Steps, or one Stride and one Step (in either order). You can Stride or Step into the air during this movement, moving upward at a 45-degree angle at most; if you end your movement in the air, you fall after taking one action or when your turn ends, whichever comes first. A appears in all the spaces you left during this movement, lasting for 1 round.
Rank 3
Cast 1 action
Heightened
- Heightened (5th) The wall of wind lasts 3 rounds.