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Spells

Unfolding Wind Rush

A rushing current of wind carries a swift double dash, letting the traveler veer skyward for a moment before falling back down.

uncommonFocusEvocation

You travel on a rushing wind. Move two times: two Strides, two Steps, or one Stride and one Step (in either order). You can Stride or Step into the air during this movement, moving upward at a 45-degree angle at most; if you end your movement in the air, you fall after taking one action or when your turn ends, whichever comes first. A appears in all the spaces you left during this movement, lasting for 1 round.

Rank 3

Cast 1 action

Heightened

  • Heightened (5th) The wall of wind lasts 3 rounds.