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Trade Death for Life
A single draining pulse pulls vitality from a foe, then keeps funneling it to a chosen ally for as long as the hex is sustained.
uncommonFocusCantripHealingHexManipulateWitch
Your patron steals life from one of your enemies to grant it to another. The target takes 1d4 void damage (basic Fortitude save). If the target takes damage, a willing creature within the hex's range gains fast healing 1 for as long as you Sustain the hex. The target takes damage only once from this spell, whether or not you Sustain it.
Rank 1 (Cantrip)
Cast 1 action
Range 30 feet
Save Fortitude
Duration 1 minute
Damage 1d4 void
Heightened
- Heightened (+1) The damage increases by 1d4 and the fast healing increases by 1.