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Spells

Trade Death for Life

A single draining pulse pulls vitality from a foe, then keeps funneling it to a chosen ally for as long as the hex is sustained.

uncommonFocusCantripHealingHexManipulateWitch

Your patron steals life from one of your enemies to grant it to another. The target takes 1d4 void damage (basic Fortitude save). If the target takes damage, a willing creature within the hex's range gains fast healing 1 for as long as you Sustain the hex. The target takes damage only once from this spell, whether or not you Sustain it.

Rank 1 (Cantrip)

Cast 1 action

Range 30 feet

Save Fortitude

Duration 1 minute

Damage 1d4 void

Heightened

  • Heightened (+1) The damage increases by 1d4 and the fast healing increases by 1.