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Sorted A-ZSpells
Thermal Stasis
A stabilizing ward blankets a target against both flame and frost, shrugging off harm from either extreme with equal ease.
uncommonFocusCantripConcentratePsychic
The same abilities that let you raise or lower thermal energy also let you keep it at a safe medium. The target gains resistance 2 against fire damage and resistance 2 against cold damage.
Rank 1 (Cantrip)
Cast 1 action
Range 60 feet
Duration until the start of your next turn
Heightened
- Heightened (+1) Each resistance increases by 2. --- **Amp** The spell's duration becomes 1 minute.