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Spells

Thermal Stasis

A stabilizing ward blankets a target against both flame and frost, shrugging off harm from either extreme with equal ease.

uncommonFocusCantripConcentratePsychic

The same abilities that let you raise or lower thermal energy also let you keep it at a safe medium. The target gains resistance 2 against fire damage and resistance 2 against cold damage.

Rank 1 (Cantrip)

Cast 1 action

Range 60 feet

Duration until the start of your next turn

Heightened

  • Heightened (+1) Each resistance increases by 2. --- **Amp** The spell's duration becomes 1 minute.