Tempest Touch
A melee spell touch drenches a foe in freezing water, slowing their stride further the worse they fail to shrug it off.
Your touch calls forth a churning mass of icy water that clings to your target, dealing 1d4 bludgeoning damage and 1d4 cold damage. The target must attempt a Fortitude save.
Critical Success The target is unaffected.
Success The target takes half damage and a –5-foot circumstance penalty to its Speeds until the end of your next turn.
Failure The target takes full damage and a –10-foot circumstance penalty to its Speeds until the end of your next turn.
Critical Failure As failure, but the target takes double damage.
Rank 1
Cast 1 action
Range touch
Save Fortitude
Damage 1d4 bludgeoning + 1d4 cold
Heightened
- Heightened (+1) The bludgeoning and cold damage each increase by 1d4.
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