Telekinetic Bombardment
Ripping a slab of the landscape free, a caster hurls it down on foes, knocking them off their feet and littering the ground with rubble.
You grasp a piece of the landscape-such as a tree, carriage, or piece of masonry-and lob it in your foe's direction. Your missile crashes down in either a 10-foot burst (for most missiles) or a 30-foot line (for something long and tall, like a tree or a ship's mast), dealing 14d6 bludgeoning damage and turning its area into difficult terrain as it breaks into rubble. All creatures in the area must attempt a Reflex save. If the area is a line, it doesn't have to start from your square but can instead start anywhere in range, as long as the entire area remains within range.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is knocked Prone.
Critical Failure The creature takes double damage, is knocked prone, and is Stunned 1.
Rank 7 · Traditions Arcane, Occult
Cast 2 actions
Range 500 feet · Area 10-foot burst
Save Reflex
Heightened
- Heightened (+1) The damage increases by 2d6.