Summon Healing Servitor
You call forth a servitor forged from raw vitality energy to heal and bolster your allies.
- Rank
- Rank 5
- Trad
- Divine, Primal
- Cast
- 3 actions
- Range
- 100 feet
- Save
- Fortitude
- Duration
- until the end of your next turn
- Rank
- 5
- Cast
- 3
- Range
- 100 feet
- Duration
- until the end of your next turn
You call forth a servitor forged from raw vitality energy to heal and bolster your allies. The servitor occupies the space of a Huge creature and has a speed of 60 feet.
Arrive (healing, necromancy, vitality) Servitor's Protection The servitor appears in a flash of light, moving from ally to ally and granting them a temporary reprieve. All allies within 20 feet of the Servitor gain 20 temporary Hit Points until the servitor departs.
Depart (healing, necromancy, vitality) Servitor's Blessing The servitor disappears in a of vitality energy. All willing living creatures within heal 3d8 Hit Points. All undead within take that much damage, with a basic Fortitude save.
Heightened (+2) The Arrive effect's temporary Hit Points increase by 8, and the Depart effect's healing and damage to undead increase by 1d8.