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Spells

Summon Healing Servitor

You call forth a servitor forged from raw vitality energy to heal and bolster your allies.

uncommonHealingIncarnateNecromancyPositive
Rank
Rank 5
Trad
Divine, Primal
Cast
3 actions
Range
100 feet
Save
Fortitude
Duration
until the end of your next turn
Rank
5
Cast
3
Range
100 feet
Duration
until the end of your next turn

You call forth a servitor forged from raw vitality energy to heal and bolster your allies. The servitor occupies the space of a Huge creature and has a speed of 60 feet.

Arrive (healing, necromancy, vitality) Servitor's Protection The servitor appears in a flash of light, moving from ally to ally and granting them a temporary reprieve. All allies within 20 feet of the Servitor gain 20 temporary Hit Points until the servitor departs.

Depart (healing, necromancy, vitality) Servitor's Blessing The servitor disappears in a of vitality energy. All willing living creatures within heal 3d8 Hit Points. All undead within take that much damage, with a basic Fortitude save.

Heightened (+2) The Arrive effect's temporary Hit Points increase by 8, and the Depart effect's healing and damage to undead increase by 1d8.