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SpellsDivine

Summon Healing Servitor

A featureless giant of raw light drifts between allies, shielding them until a last flash mends the living and burns the undead.

uncommonHealingIncarnateNecromancyPositive

You call forth a servitor forged from raw positive energy to heal and bolster your allies. The servitor occupies the space of a Huge creature and has a speed of 60 feet.

Arrive (Healing, Necromancy, positive) Servitor's Protection The servitor appears in a flash of light, moving from ally to ally and granting them a temporary reprieve. All allies within 20 feet of the Servitor gain 20 temporary Hit Points until the servitor departs.

Depart (Healing, Necromancy, positive) Servitor's Blessing The servitor disappears in a 30-foot emanation of positive energy. All willing living creatures within heal 3d8 Hit Points. All Undead within take that much damage, with a basic Fortitude save.

Rank 5 · Traditions Divine, Primal

Cast 3 actions

Range 100 feet

Save Fortitude

Duration until the end of your next turn

Heightened

  • Heightened (+2) The Arrive effect's temporary Hit Points increase by 8, and the Depart effect's healing and damage to undead increase by 1d8.