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SpellsDivine

Summon Anarch

A shifting, ever-changing rift tears open to pull through a chaos-aligned celestial, monitor, or fiend bound to fight at your side.

commonConjuration

You conjure a chaotic celestial, monitor, or fiend to fight on your behalf. You summon a common chaotic creature that has the celestial, monitor, or fiend trait and whose level is 5 or lower. You can't summon a creature unless its alignment is one of your deity's preferred alignments (or, if you don't have a deity, is within one step of your alignment). At the GM's discretion, some deities might restrict specific types of creatures, even if their alignments match. Heightening the spell increases the maximum level of creature you can summon.

Rank 5 · Traditions Divine

Cast 3 actions

Range 30 feet

Duration 1 minute

Heightened

  • Heightened (6th) Level 7.
  • Heightened (7th) Level 9.
  • Heightened (8th) Level 11.
  • Heightened (9th) Level 13.
  • Heightened (10th) Level 15.

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