Stifling Stillness
Foes trapped in dead, motionless air must fight through difficult terrain and choke on their own stale breath to stay standing.
You make all air in the target area unnaturally still and unyielding, creating a shimmering haze. The stagnant, heavy air becomes an area of difficult terrain. Creatures in the area that breathe air and aren't holding their breath must spend a single action on their turn straining to breathe the stagnant air; once they do, they still mostly breathe their own exhaled air, taking 3d6 poison damage (basic Fortitude save) and becoming .
Rank 4 · Traditions Arcane, Primal
Cast 2 actions
Range 120 feet · Area 20-foot burst
Save Fortitude
Duration 1 minute
Heightened
- Heightened (+2) The damage increases by 3d6.
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