Steal the Sky
A well-placed strike against a flier opens a pocket of dead air beneath its wings, yanking it out of the sky and pinning it to the ground.
Trigger You make a successful unarmed Strike against a flying creature.
You deny a flying creature the support of the air.
Critical Success The creature is unaffected.
Success The target descends 60 feet. If it hits a surface, it takes bludgeoning damage as if it had fallen.
Failure As success; if the target hits a surface, it falls and can't Fly, levitate, or otherwise leave the ground for 1 minute.
Critical Failure As failure, and the creature takes double damage from hitting a surface.
Rank 5
Cast Reaction
Save Fortitude
Heightened
- Heightened (+1) Increase the distance the creature must descend by 20 feet.
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