Steal Shadow
A torn-away shadow becomes a hostage, letting its captor wring fresh pain from the enfeebled foe each round it's held.
You steal a creature's shadow, leaving it weakened and vulnerable. The target must attempt a Fortitude save.
Critical Success The target is unaffected.
Success The target is enfeebled 1 for 1 round.
Failure The target takes 3d4 negative damage and is enfeebled 1 for the spell's duration as you tear its shadow away, collecting it in your hand. On subsequent rounds, the first time each round you Sustain the Spell, you can throttle the shadow to deal 3d4 negative damage to the target (basic Fortitude save). Until the spell ends, the target doesn't cast a shadow.
Critical Failure As failure, but the target is enfeebled 2.
Rank 3
Cast 2 actions
Range 60 feet
Save Fortitude
Duration 1 minute
Heightened
- Heightened (+1) The damage when the spell is cast and when it is sustained increases by 1d4.
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