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Spells

Shared Nightmare

Trading nightmares with a foe risks confusion for one side or the other, a gamble that can just as easily backfire on the caster.

uncommonFocusClericConcentrateEmotionIncapacitationManipulateMental
Conditions
Inflicts:

Merging minds with the target, you swap distressing visions. One of you will become Confused, based on the target's Will save.

Critical Success You are confused for 1 round.

Success At the start of your next turn, you spend your first action with the confused condition, then act normally.

Failure The target spends the first action of each of its turns confused. The duration is 1 minute.

Critical Failure The target is confused. The duration is 1 minute.

Rank 4

Cast 2 actions

Range 30 feet

Save Will

Duration varies

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