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Rousing Splash
A jolt of cold water snaps an ally back into the fight, granting resilience and a chance to shake off burning or corrosive harm.
commonCantripConcentrateManipulateWater
You cause a splash of cold water to descend on an ally's head, granting some temporary vigor. The target gains 1d4 temporary Hit Points, which last for 1 minute. The target is then temporarily immune to the temporary Hit Points from rousing splash for 10 minutes. The target can also attempt an immediate flat check to recover from a single source of persistent acid or fire damage, with the DC reduction from appropriate assistance.
Rank 1 (Cantrip) · Traditions Divine, Primal
Cast 2 actions
Range 60 feet
Heightened
- Heightened (+1) The amount of temporary Hit Points granted increases by 1d4.