/
Showing0entries
Sorted A-ZSpellsDivine
Phoenix Ward
A one-time flame ward can catch a killing blow before it lands, converting near-lethal fire damage into a sudden burst of healing instead.
commonConcentrateFireManipulate
You raise a fiery shield around yourself, gaining resistance 10 to fire. If you take fire damage that would reduce you to 0 Hit Points, the phoenix ward absorbs any damage beyond the amount that would bring you to 1 Hit Point. The ward then heals you in a brilliant display of flames in the shape of a phoenix's wings and envelop you in light. You regain Hit Points equal to 4d8 + the absorbed damage; this is a healing vitality effect. The phoenix ward then ends, and you can't cast it again for 24 hours.
Rank 4 · Traditions Divine, Primal
Cast 2 actions
Duration 1 minute
Heightened
- Heightened (+1) The healing increases by 1d8.