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Phoenix Ward
You raise a fiery shield around yourself, gaining resistance 10 to fire. If you take fire damage that would reduce you to 0 Hit Points, the phoenix ward…
commonConcentrateFireManipulate
- Rank
- Rank 4
- Trad
- Divine, Primal
- Cast
- 2 actions
- Duration
- 1 minute
- Rank
- 4
- Cast
- 2
- Duration
- 1 minute
- HP
- 0
You raise a fiery shield around yourself, gaining resistance 10 to fire. If you take fire damage that would reduce you to 0 Hit Points, the phoenix ward absorbs any damage beyond the amount that would bring you to 1 Hit Point. The ward then heals you in a brilliant display of flames in the shape of a phoenix's wings and envelop you in light. You regain Hit Points equal to 4d8 + the absorbed damage; this is a healing vitality effect. The phoenix ward then ends, and you can't cast it again for 24 hours.
Heightened (+1) The healing increases by 1d8.