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Spells

Personal Runewell

Claiming a patch of ground lets a caster boost every ally's spell cast within it, or instead blast enemy spellcasters who dare work magic there.

uncommonFocusConcentrateManipulateWizard

Area (continued) 15-foot radius, 30-foot-tall cylinder

The runelords of Thassilon pioneered the creation of runewells, magical artifacts that could extract and store the power of sin magic from mortal souls. A circle of light carves its way across the ground as you create your very own runewell, your personal rune flaring to life within it as you add your own sin to those seven revered in the past. Whenever any creature Casts a Spell within your personal runewell, the well resonates, with your choice of effects.

The runewell amplifies the power of your spells, as well as those of your allies. If the spell deals damage and doesn't have a duration, the well adds a status bonus to damage equal to the spell's rank.

The runewell punishes enemies foolish enough to attempt magic in your seat of power, firing arcane bolts at the spell's caster that deal 4d6 force damage, with a basic Reflex save.

If you cast personal runewell a second time, your previous personal runewell vanishes. You can Dismiss the spell.

Rank 4

Cast 2 actions

Range 30 feet · Area 15-foot cylinder

Save Reflex

Duration 1 minute

Damage 4d6 force

Heightened

  • Heightened (+1) The amount of damage dealt by the runewell's bolts increases by 1d6. PFS Note: Within the area of a personal runewell spell, the caster chooses the effect each time a spell is cast. This can be a different effect for different spells.