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Pack Breaker

A focus spell turns trusted allies into strangers behind an enemy's eyes, spreading paranoia and distrust through a hostile pack in moments.

uncommonFocusConcentrateManipulateMentalRanger

You can deceive creatures by changing their perception of their allies' behavior. Each affected creature suspects their allies have changed allegiance, depending on the outcome of their Will save. Regardless of the effects of the saving throw, the creature is then temporarily immune to pack breaker for 1 hour.

Critical Success The creature is unaffected.

Success The creature becomes to all creatures to which it wasn't already hostile, even those that were previously allies. It treats no one as an ally for 1 minute. Each of its former allies within its reach must attempt a save against pack breaker.

Failure As success, but the creature is also for 1 round.

Critical Failure As success, but the creature is confused for 1 minute.

Rank 5

Cast 2 actions

Range 30 feet

Save Will

Duration 1 minute

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