Showing0entries
Sorted A-Z
Spells

Pack Breaker

You can deceive creatures by changing their perception of their allies' behavior.

uncommonConcentrateFocusManipulateMentalRanger
Rank
Rank 5
Cast
2 actions
Range
30 feet
Save
Will
Duration
1 minute
Rank
5
Cast
2
Range
30 feet
Duration
1 minute

You can deceive creatures by changing their perception of their allies' behavior. Each affected creature suspects their allies have changed allegiance, depending on the outcome of their Will save. Regardless of the effects of the saving throw, the creature is then temporarily immune to pack breaker for 1 hour.

Critical Success The creature is unaffected.

Success The creature becomes to all creatures to which it wasn't already hostile, even those that were previously allies. It treats no one as an ally for 1 minute. Each of its former allies within its reach must attempt a save against pack breaker.

Failure As success, but the creature is also for 1 round.

Critical Failure As success, but the creature is confused for 1 minute.