Necrotic Radiation
A dim, sickly stain settles over an object or patch of ground, quietly punishing anyone who lingers there or carries it off.
You imbue the touched object or space with slow-acting necrotic radiation. If you cast the spell on an object, any creature ending its turn holding or carrying the object takes 2d6 void damage. If you cast the spell on an area, any creature ending its turn in the area takes 2d6 void damage. You can attempt to use this spell on an attended object by touching the object. If you do, the creature attempts a Reflex save to reduce the effect.
Critical Success The object is unaffected.
Success The creature pulls the object away quickly. The spell only lasts 1 minute.
Failure The creature manages to slightly protect the object. The spell lasts 10 minutes.
Critical Failure The spell lasts the full 24 hours.
Rank 4 · Traditions Arcane, Divine, Occult
Cast 2 actions
Range touch
Save Reflex
Duration 24 hours
Damage 2d6 void
Heightened
- Heightened (+2) Increase the radiation's void damage by 1d6