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Mantis's Grasp
You cause red, ghostly mantis arms to sprout from a nearby surface and crush a creature, dealing 8d6 force damage and attempting to pin the target in place.
rareConcentrateForceManipulate
- Rank
- Rank 4
- Trad
- Arcane, Divine
- Cast
- 2 actions
- Range
- 120 feet
- Save
- Reflex
- Damage
- 8d6 force
- Rank
- 4
- Cast
- 2
- Range
- 120 feet
- Damage
- 8d6 force
You cause red, ghostly mantis arms to sprout from a nearby surface and crush a creature, dealing 8d6 force damage and attempting to pin the target in place. The effects are determined by the creature's Reflex save.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage and is for 1 round.
Critical Failure The target takes double damage and is immobilized for 1 minute. At the end of each of its turns, the target can attempt to . The Escape DC is equal to your spell DC.
Heightened (7th) You can target up to 5 creatures.