Localized Quake
Cracks race outward as the ground itself bucks in a chosen radius, dropping anyone caught standing on the tremor.
You shake the earth, toppling nearby creatures. Choose whether the spell's area is a 15-foot emanation or a 15-foot cone when you cast it. Each creature in the area standing on solid ground takes 4d6 bludgeoning damage with a basic Reflex saving throw. A creature that fails its save also falls prone.
Rank 4
Cast 2 actions
Save Reflex
Damage 4d6 bludgeoning
Heightened
- Heightened (+1) Increase the damage by 2d6.
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