Life's Fresh Bloom
A patch of sudden greenery mends and quickens any ally standing on it, while undead and fiends caught there sicken instead.
The ground around you blooms with life, sprouting sparkling grass, flowers, and small shrubs. Each living and non-nindoru creature that starts its turn standing on the ground in the area recovers 1d6 Hit Points and gains a +5-foot status bonus to its Speed until the end of its next turn. Nindoru fiends and undead that start their turn in the area of life's fresh bloom instead become Sickened 1 unless they succeed at a Fortitude saving throw.
Heightened (7th) Increase the Hit Points restored to 1d8 and Sickened 2.
Heightened (10th) Increase the Hit Points restored to 1d10 and Sickened 3.
Rank 4 · Traditions Divine, Primal
Cast 2 actions
Range 30 feet · Area 20-foot burst
Save Fortitude
Duration 5 rounds
Heightened
- Heightened (7th) Increase the Hit Points restored to 1d8 and the sickened condition value to 2.
- Heightened (10th) Increase the Hit Points restored to 1d10 and the sickened condition value to 3.
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