Isolation
A target turns invisible only to its own allies, quietly cutting one ally out of the formation without ever tipping off the enemy.
You summon a tangible manifestation of loneliness to cloak the target from view as surely as if it were wreathed in darkness. The target attempts a Will saving throw.
Critical Success The target is unaffected.
Success The target becomes Invisible, but only to its allies. Any creature not allied with the target can see it normally. Effects such as see the unseen enable an ally to see the target. The target's allies still know the target is present and can still see all the effects of the target's actions.
Failure As success, except the target also becomes inaudible to its allies and imperceptible to them through any other senses.
Rank 4
Cast 2 actions
Range 30 feet
Save Will
Duration 3 rounds