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SpellsArcane

Infiltrator's Tunnel

A pair of linked portals hands a heist crew an instant shortcut in and out, while anyone else who follows gets flung off course instead.

rareConcentrateManipulateTeleportation

It's best to know the ingress and egress points for any location you plan to rob. But it's even better to make your own! You create two portals. One appears on a flat surface you can touch, and the other appears on a different flat surface in range that you can see.

You can move through the portals as though they were adjacent to each other. Any other creature attempting to move through the portals must succeed at a Will saving throw or be teleported up to 30 feet away from their starting point to a random safe space determined by the GM.

Rank 4 · Traditions Arcane, Occult

Cast 2 actions

Range 60 feet (see text)

Save Will

Duration 1 minute

Heightened

  • Heightened (6th) When you Cast the Spell, you can designate up to 5 other creatures to freely move between the portals.