Showing0entries
Sorted A-Z
Spells

Impaling Spike

You conjure a spike that thrusts up from the earth beneath a target creature, potentially impaling it.

commonConcentrateManipulateMetal
Rank
Rank 5
Trad
Arcane, Primal
Cast
2 actions
Range
30 feet
Save
Reflex
Duration
1 minute
Damage
8d6 piercing
Rank
5
Cast
2
Range
30 feet
Duration
1 minute
Damage
8d6 piercing

You conjure a spike that thrusts up from the earth beneath a target creature, potentially impaling it. The spike is made of cold iron and deals 8d6 piercing damage. The target must attempt a Reflex save.

Critical Success The target dodges the spike and is unaffected.

Success The target is struck by the spike and takes half damage.

Failure The target is impaled through a leg or another nonvital body part. The creature takes full damage and, if it's standing on solid ground, becomes . It can attempt to (the DC is your spell DC). While it remains impaled, it takes damage from any weakness to cold iron it has at the end of each of its turns.

Critical Failure As failure, but the creature is impaled through a vital organ or its center of mass, taking double damage, and it is as long as it's impaled.

Heightened (+1) The damage increases by 2d6.