/
Showing0entries
Sorted A-ZSpells
Hippocampus Retreat
Requirements You're mostly or totally submerged in water.
commonAttackConcentrateManipulateMorph
- Rank
- Rank 1
- Trad
- Arcane, Primal
- Cast
- 2 actions
- Range
- 10 feet
- Damage
- 2d6 bludgeoning
- Rank
- 1
- Cast
- 2
- Range
- 10 feet
- Damage
- 2d6 bludgeoning
Requirements You're mostly or totally submerged in water.
You temporarily shape your lower limbs into the tail of a hippocampus in order to swim away from a nearby foe after dealing a parting blow. Attempt a melee spell attack roll against the target's AC, dealing 2d6 bludgeoning damage on a hit (or double damage on a critical hit). Then, Swim up to 30 feet; if you already have a swim Speed, you can Swim up to your Speed with a +10-foot circumstance bonus. You gain a +2 circumstance bonus to your AC against reactions triggered by this movement. At the end of the movement, your lower limbs return to normal.
Heightened (+1) The damage increases by 1d6.