Hippocampus Retreat
Submerged in water, a melee strike reshapes the caster's legs into a tail, letting them swim clear before a foe can strike back.
Requirements You're mostly or totally submerged in water.
You temporarily shape your lower limbs into the tail of a hippocampus in order to swim away from a nearby foe after dealing a parting blow. Attempt a melee spell attack roll against the target's AC, dealing 2d6 bludgeoning damage on a hit (or double damage on a critical hit). Then, Swim up to 30 feet; if you already have a swim Speed, you can Swim up to your Speed with a +10-foot circumstance bonus. You gain a +2 circumstance bonus to your AC against reactions triggered by this movement. At the end of the movement, your lower limbs return to normal.
Rank 1 · Traditions Arcane, Primal
Cast 2 actions
Range 10 feet
Damage 2d6 bludgeoning
Heightened
- Heightened (+1) The damage increases by 1d6.