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Spells

Hippocampus Retreat

Requirements You're mostly or totally submerged in water.

commonAttackConcentrateManipulateMorph
Rank
Rank 1
Trad
Arcane, Primal
Cast
2 actions
Range
10 feet
Damage
2d6 bludgeoning
Rank
1
Cast
2
Range
10 feet
Damage
2d6 bludgeoning

Requirements You're mostly or totally submerged in water.

You temporarily shape your lower limbs into the tail of a hippocampus in order to swim away from a nearby foe after dealing a parting blow. Attempt a melee spell attack roll against the target's AC, dealing 2d6 bludgeoning damage on a hit (or double damage on a critical hit). Then, Swim up to 30 feet; if you already have a swim Speed, you can Swim up to your Speed with a +10-foot circumstance bonus. You gain a +2 circumstance bonus to your AC against reactions triggered by this movement. At the end of the movement, your lower limbs return to normal.

Heightened (+1) The damage increases by 1d6.