Hedge Prison
A living wall of thorns snaps shut around a foe, boxing them in until they claw or batter their way free.
You conjure an intricate hedge prison to trap a creature, encasing them completely in a hollow cube of dense bushes. The hedge has AC 5, Hardness 5, and 20 Hit Points. It's immune to critical hits and precision damage.
Critical Success The creature escapes the hedge before it fully forms.
Success The creature is trapped inside the hedge, but the hedge's Hit Points are reduced by half.
Failure The creature is trapped inside the hedge.
Critical Failure The creature is trapped inside the hedge, and the hedge's Hit Points are increased by half.
Rank 3 · Traditions Primal
Cast 2 actions
Range 30 feet
Save Reflex
Duration 1 minute
Heightened
- Heightened (4th) The hedge's hardness increases to 7 and its Hit Points increase to 30.
- Heightened (5th) The hedge's hardness increases to 9 and its Hit Points increase to 40. You can target a creature of Large size or smaller.
- Heightened (6th) The hedge's hardness increases to 11 and its Hit Points increase to 50. You can target a creature of Large size or smaller.
- Heightened (7th) The hedge's hardness increases to 13 and its Hit Points increase to 60. You can target a creature of Huge size or smaller.
- Heightened (8th) The hedge's hardness increases to 15 and its Hit Points increase to 70. You can target a creature of Huge size or smaller.
- Heightened (9th) The hedge's hardness increases to 17 and its Hit Points increase to 80. You can target a creature of Huge size or smaller.
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