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Spells

Foresee the Path

A quick read on a foe's next move sets up an ally's devastating counterattack the instant it tries to escape.

uncommonFocusCantripConcentratePsychic

You see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action. Make a Perception check against the target enemy's Will DC or Deception DC, whichever is higher. The GM may judge a different DC is more appropriate if it's higher; for instance, using the Warfare Lore DC of a military captain. The target is then temporarily immune for 1 minute.

Critical Success The target ally gains a reaction that lets it make a melee Strike against the target enemy, triggered if the enemy leaves a square within the ally's reach. If the ally already has an ability that lets it make melee Strikes as a reaction, such as Reactive Strike, the ally can forgo gaining the temporary reaction to instead gain a +2 statusbonus to melee Strikes it makes as reactions.

Success As critical success, but the status bonus an ally gets if it forgoes the reaction is +1.

Failure The spell has no effect.


Amp The spell has the same result on a failure as on a success (but still no effect on a critical failure). Each time you Sustain the Spell, you can choose an additional ally to target, granting them the same benefit as the initial target ally.

Rank 5 (Cantrip)

Cast 1 action

Range 60 feet

Duration 1 minute