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Spells

Forbidden Thought

A psychic lock seals off one specific action a foe relies on, punishing any attempt to force through it before the mind resists further.

uncommonFocusCantripConcentrateManipulateMentalPsychic

You place a psychic lock in a foe's mind that prevents it from a specific action. Choose "Strike," "Stride," "Cast a Spell," or a specific action you know the creature to have (such as a dragon's magic breath). If the creature attempts that action on its next turn, it must surmount your lock to do so, causing it to take 2d6 mental damage (with a basic Will save). The target is then temporarily immune for 1 minute.

Rank 1 (Cantrip)

Cast 2 actions

Range 30 feet

Save Will

Damage 2d6 mental

Heightened

  • Heightened (+1) The damage increases by 1d6. --- **Amp** Your telepathic push is particularly shocking to those who resist it. If the target fails its save, it's also Stunned 1.