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SpellsArcane

Fear the Sun

A stark flash of light flares like sun glare off water, leaving a foe's eyes punished by even ordinary daylight afterward.

commonConcentrateManipulate
Conditions
Inflicts:

You cause the creature's vision to become particularly sensitive. The creature must attempt a Fortitude save. The creature is then temporarily immune for 1 minute.

Critical Success The creature is unaffected

Success The creature is Dazzled for 1 round.

Failure The creature is dazzled for 1 minute.

Critical Failure The creature gains light blindness for 1 minute. If the creature is already exposed to bright light, it immediately becomes Blinded until the end of its next turn, as it isn't acclimated to its newly acquired light blindness.

Rank 2 · Traditions Arcane, Divine, Occult, Primal

Cast 2 actions

Range 30 feet

Save Fortitude

Duration varies

Heightened

  • Heightened (6th) You can target up to 10 creatures.