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Spells

Fear the Sun

You cause the creature's vision to become particularly sensitive. The creature must attempt a Fortitude save.

commonConcentrateManipulate
Rank
Rank 2
Trad
Arcane, Divine, Occult, Primal
Cast
2 actions
Range
30 feet
Save
Fortitude
Duration
varies
Rank
2
Cast
2
Range
30 feet
Duration
varies

You cause the creature's vision to become particularly sensitive. The creature must attempt a Fortitude save. The creature is then temporarily immune for 1 minute.

Critical Success The creature is unaffected.

Success The creature is for 1 round.

Failure The creature is dazzled for 1 minute.

Critical Failure The creature gains for 1 minute. If the creature is already exposed to bright light, it immediately becomes until the end of its next turn, as it isn't acclimated to its newly acquired light blindness.

Heightened (6th) You can target up to 10 creatures.