Elephant Form
Trading a humanoid frame for a lumbering, tusked bulk turns grabbing, trampling, and goring into the battle plan.
You channel the primal forces of nature to transform into a Large battle form, specifically that of a powerful and terrifying elephant or similar creature, such as a mammoth, mastodon, or anancus. This spell has the effects of , except you gain the following specific abilities instead of the form-specific abilities of dinosaur form.
Speed 40 feet;
Melee 1 foot, Damage 2d8 bludgeoning.
Melee 1 trunk (reach 10 feet), Effect grabbing trunk;
Melee 1 tusk (reach 10 feet), Damage 2d6 piercing.
Grabbing Trunk A creature up to two sizes smaller that's hit by your trunk is grabbed. If you succeed at your check against a creature grabbed by your trunk, you can reposition the creature to another space within your trunk's reach.
Heightened (5th) Your elephant form is Huge; your trunk and tusk attacks have 15-foot reach, and your foot attack has 10-foot reach. You instead gain 20 temporary HP, an attack modifier of +18, a damage bonus of +6, double the damage dice, and Athletics +21.
Heightened (7th) Your elephant form is Gargantuan; your trunk and tusk attacks have 20-foot reach, and your foot attack has 15-foot reach. Your AC is 21 + your level and you instead gain 25 temporary HP, an attack modifier of +25, a damage bonus of +15, double the damage dice, and Athletics +25.
Rank 4 · Traditions Primal
Cast 2 actions
Duration 1 minute
Heightened
- Heightened (5th) Your elephant form is Huge; your trunk and tusk attacks have 15-foot reach, and your foot attack has 10-foot reach. You instead gain 20 temporary HP, an attack modifier of +18, a damage bonus of +6, double the damage dice, and Athletics +21.
- Heightened (7th) Your elephant form is Gargantuan; your trunk and tusk attacks have 20-foot reach, and your foot attack has 15-foot reach. Your AC is 21 + your level and you instead gain 25 temporary HP, an attack modifier of +25, a damage bonus of +15, double the damage dice, and Athletics +25.
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