Elemental Sense
Attuning to one element trades broad awareness for a single sharpened sense, tuned to whatever the terrain hides.
The elements grant you sensory enhancements. Choose one of the options below. The spell gains the listed trait or traits.
Aquatic Echolocation (water) You use your hearing as a precise sense when underwater.
Heatsense (fire) You can sense creatures with a temperature of 90º Fahrenheit or higher within 30 feet as an imprecise sense.
Magnetoreception (metal) You can sense creatures carrying metal items with a total of 1 Bulk or greater; this is an imprecise sense with a range of 30 feet. If a creature is made of metal or has the metal trait, you can detect it as though magnetoreception were a precise sense. In addition, you continuously know which direction is north.
Mechanoreception (air) You can see creatures and objects. They appear to you as translucent shapes, and they are to you.
Tremorsense(earth) You gain tremorsense (imprecise) with a range of 30 feet.
Woodsense(plant, wood) You can sense creatures carrying wood items with a total of 1 Bulk or greater; this is an imprecise sense with a range of 30 feet. If a creature is made of wood or has the plant or wood trait, you can detect it as though woodsense were a precise sense.
Rank 4 · Traditions Arcane, Primal, Elemental
Cast 2 actions
Duration 10 minutes
Heightened
- Heightened (6th) The duration increases to 8 hours, and you can take 1 minute to recalibrate the sense, switching from your current elemental sense to a different one.