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SpellsArcane

Elemental Confluence

A living storm of four elemental types fights under your direction, cloaking everyone inside its churn in concealment from those outside.

commonAirConjurationEarthFireWater

You conjure four types of elementals who combine forces to form into a chaotic storm. The confluence has AC 28 and 120 Hit Points, weakness 10 to area effects, and immunity to bleed and Poison. Creatures can move through the confluence; creatures within the confluence are Concealed, and all creatures outside the confluence are concealed to creatures within it. When you Cast or Sustain this Spell, you choose up to two different types of elementals to act.

You can swap in a metal elemental, a wood elemental, or both in place of the standard elementals.

Rank 6 · Traditions Arcane, Primal, Elemental

Cast 3 actions

Range 60 feet · Area 10-foot burst

Duration 1 minute

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