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Sorted A-ZSpells
Electrified Crystal Ward
You create an hazard on the target, creating a special crystalline lock on the object. You can also substitute your spell DC for any of the hazard's listed DCs.
rareElectricityEvocationFocus
- Rank
- Rank 3
- Cast
- 2 actions
- Rank
- 3
- Cast
- 2
You create an hazard on the target, creating a special crystalline lock on the object. You can also substitute your spell DC for any of the hazard's listed DCs. You can have only one such hazard active at a time, and if you cast this spell while a previous electric latch rune is active, the older hazard discharges harmlessly. Heightened (+2) The hazard's damage increases by 1d12.