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Electrified Crystal Ward

A crystalline lock seals over an object, threatening a jolt of stored current against anyone who tampers with it uninvited.

rareFocusElectricityEvocation

You create an hazard on the target, creating a special crystalline lock on the object. You can also substitute your spell DC for any of the hazard's listed DCs. You can have only one such hazard active at a time, and if you cast this spell while a previous electric latch rune is active, the older hazard discharges harmlessly.

Rank 3

Cast 2 actions

Heightened

  • Heightened (+2) The hazard's damage increases by 1d12.

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