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Sorted A-ZSpells
Electrified Crystal Ward
A crystalline lock seals over an object, threatening a jolt of stored current against anyone who tampers with it uninvited.
rareFocusElectricityEvocation
You create an hazard on the target, creating a special crystalline lock on the object. You can also substitute your spell DC for any of the hazard's listed DCs. You can have only one such hazard active at a time, and if you cast this spell while a previous electric latch rune is active, the older hazard discharges harmlessly.
Rank 3
Cast 2 actions
Heightened
- Heightened (+2) The hazard's damage increases by 1d12.