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Spells

Electrified Crystal Ward

You create an hazard on the target, creating a special crystalline lock on the object. You can also substitute your spell DC for any of the hazard's listed DCs.

rareElectricityEvocationFocus
Rank
Rank 3
Cast
2 actions
Rank
3
Cast
2

You create an hazard on the target, creating a special crystalline lock on the object. You can also substitute your spell DC for any of the hazard's listed DCs. You can have only one such hazard active at a time, and if you cast this spell while a previous electric latch rune is active, the older hazard discharges harmlessly. Heightened (+2) The hazard's damage increases by 1d12.