Drain Life
Siphoning a foe's vitality converts their pain directly into temporary hit points, patching up a caster mid-fight.
You close your hand and pull life energy from another creature into yourself. This deals 3d4 void damage; the target must attempt a basic Fortitude save.
You gain temporary Hit Points equal to the damage the target takes, after resolving its save and applying a blood magic effect if applicable. If the target's Hit Points were lower than the damage you dealt, you gain temporary Hit Points equal to their remaining Hit Points instead. The temporary Hit Points last for 1 minute.
Rank 3
Cast 1 action
Range 30 feet
Save Fortitude
Damage 3d4 void
Heightened
- Heightened (+1) The damage increases by 1d4.
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.