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SpellsDivine

Divine Aura

A radiant field tuned to the caster's faith wards allies, flaring brighter against creatures of the opposed alignment.

commonAbjurationAura

Divine power wards the targets, granting each a +1 status bonus to AC and saves while in the area.

Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. The bonuses granted by the spell increase to +2 against attacks by-and effects created by-creatures with an alignment opposite to the spell (lawful if you chose chaotic, evil if you chose good). These bonuses increase to +4 against effects created by such creatures that attempt to impose the Controlled condition on a target of your divine aura, as well as against attacks made by creatures summoned by anything opposite in alignment to your divine aura.

When a creature of opposite alignment hits a target with a melee attack, the creature must succeed at a Will save or be Blinded for 1 minute. It's then temporarily immune for 1 minute.

The first time you Sustain the Spell each round, the divine aura's radius grows 10 feet.

Rank 8 · Traditions Divine

Cast 2 actions

Area 10-foot emanation

Duration 1 minute

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