Delay Affliction
A protective hush shields a target from a worsening affliction, buying time and a touch of healing before the threat resumes.
With a surge of healing energy, you push back against an affliction threatening the target and grant a small amount of healing. The target recovers 3d8 Hit Points.
You attempt to counteract any one affliction you are aware the target has, suspending its effects for 1 hour on a success rather than removing it.
The target is then temporarily immune to delay affliction for 1 day. You don't need to have identified the name of the specific affliction, but you do need to be aware of it; for instance, you couldn't delay an ingested poison during its onset period unless you were aware of the poison
Rank 3
Cast 2 actions
Range 30 feet
Heightened
- Heightened (+1) The target recovers an additional 1d8 Hit Points, and you can attempt to suspend an additional affliction