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Crushing Ground
The ground splits open beneath a foe and slams shut again, battering them and threatening to pin them fast underfoot.
uncommonFocusConcentrateEarthManipulate
Conditions
Inflicts:
You tear open the ground then slam it shut. The target creature takes 2d6 bludgeoning damage with a Reflex save.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage, is Off-Guard, and takes a -10-foot circumstance penalty to Speed.
Critical Failure The target takes double damage and is off-guard and Immobilized. It can attempt to Escape against your spell DC. If it doesn't Escape, the target takes an additional 2d6 bludgeoning damage when the spell ends.
Rank 1
Cast 2 actions
Range 60 feet
Save Reflex
Duration 1 round
Damage 2d6 bludgeoning
Heightened
- Heightened (+1) Increase the initial damage and additional damage by 2d6.