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Spells

Crushing Ground

The ground splits open beneath a foe and slams shut again, battering them and threatening to pin them fast underfoot.

uncommonFocusConcentrateEarthManipulate
Conditions
Inflicts:

You tear open the ground then slam it shut. The target creature takes 2d6 bludgeoning damage with a Reflex save.

Critical Success The target is unaffected.

Success The target takes half damage.

Failure The target takes full damage, is Off-Guard, and takes a -10-foot circumstance penalty to Speed.

Critical Failure The target takes double damage and is off-guard and Immobilized. It can attempt to Escape against your spell DC. If it doesn't Escape, the target takes an additional 2d6 bludgeoning damage when the spell ends.

Rank 1

Cast 2 actions

Range 60 feet

Save Reflex

Duration 1 round

Damage 2d6 bludgeoning

Heightened

  • Heightened (+1) Increase the initial damage and additional damage by 2d6.