Crushing Ground
The ground splits open beneath a foe and slams shut again, battering them and threatening to pin them fast underfoot.
You tear open the ground then slam it shut. The target creature takes 2d6 bludgeoning damage with a Reflex save.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage, is Off-Guard, and takes a -10-foot circumstance penalty to Speed.
Critical Failure The target takes double damage and is off-guard and Immobilized. It can attempt to Escape against your spell DC. If it doesn't Escape, the target takes an additional 2d6 bludgeoning damage when the spell ends.
Rank 1
Cast 2 actions
Range 60 feet
Save Reflex
Duration 1 round
Damage 2d6 bludgeoning
Heightened
- Heightened (+1) Increase the initial damage and additional damage by 2d6.
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