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Spells

Coral Eruption

Area two 10-foot bursts that don't overlap

commonConjuration
Rank
Rank 4
Trad
Arcane, Primal
Cast
3 actions
Range
120 feet
Area
10-foot burst
Save
Reflex
Duration
1 minute
Rank
4
Cast
3
Range
120 feet
Area
10-foot burst
Duration
1 minute

Area two 10-foot bursts that don't overlap

Razor sharp coral growths erupt from the ground, transforming the landscape into a dangerous coral reef. You can create a third nonoverlapping burst if the centers of all three bursts are underwater. Creatures in the area when the spell is cast take 6d6 piercing damage and must attempt a basic Reflex save. A creature that critically fails its saving throw also takes ]. The area becomes difficult terrain and hazardous terrain. A creature that moves through the area takes ] damage for every square of that area it moves into.

Heightened (+2) The initial piercing damage increases by 3d6, and the hazardous terrain damage increases by 1.