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Coral Eruption
Area two 10-foot bursts that don't overlap
commonConjuration
- Rank
- Rank 4
- Trad
- Arcane, Primal
- Cast
- 3 actions
- Range
- 120 feet
- Area
- 10-foot burst
- Save
- Reflex
- Duration
- 1 minute
- Rank
- 4
- Cast
- 3
- Range
- 120 feet
- Area
- 10-foot burst
- Duration
- 1 minute
Area two 10-foot bursts that don't overlap
Razor sharp coral growths erupt from the ground, transforming the landscape into a dangerous coral reef. You can create a third nonoverlapping burst if the centers of all three bursts are underwater. Creatures in the area when the spell is cast take 6d6 piercing damage and must attempt a basic Reflex save. A creature that critically fails its saving throw also takes ]. The area becomes difficult terrain and hazardous terrain. A creature that moves through the area takes ] damage for every square of that area it moves into.
Heightened (+2) The initial piercing damage increases by 3d6, and the hazardous terrain damage increases by 1.