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Spells

Charged Javelin

You fire a javelin of electricity that leaves a charged field around its target. Make a spell attack against the target's AC.

uncommonAttackClericConcentrateElectricityFocusManipulate
Rank
Rank 1
Cast
2 actions
Range
60 feet
Damage
1d6 electricity
Rank
1
Cast
2
Range
60 feet
Damage
1d6 electricity

You fire a javelin of electricity that leaves a charged field around its target. Make a spell attack against the target's AC. The javelin deals 1d6 electricity damage and 1 persistent electricity damage.

As long as the target is taking persistent damage from this spell, creatures gain a +1 status bonus to attack rolls with metal weapons or electricity effects against the target, and the target takes a –1 status penalty to saves against electricity effects.

Critical Success The javelin deals double damage, both initial and persistent.

Success The javelin deals full damage.

Heightened (+1) The initial damage increases by 1d6, and the persistent damage increases by 1.