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Spells

Charged Javelin

A javelin of crackling electricity marks its target, leaving a charged field that makes them easier to strike with metal or lightning.

uncommonFocusAttackClericConcentrateElectricityManipulate
Conditions
Inflicts:

You fire a javelin of electricity that leaves a charged field around its target. Make a spell attack against the target's AC. The javelin deals 1d6 electricity damage and 1 persistent electricity damage.

As long as the target is taking persistent damage from this spell, creatures gain a +1 status bonus to attack rolls with metal weapons or electricity effects against the target, and the target takes a –1 status penalty to saves against electricity effects.

Critical Success The javelin deals double damage, both initial and persistent.

Success The javelin deals full damage.

Rank 1

Cast 2 actions

Range 60 feet

Damage 1d6 electricity

Heightened

  • Heightened (+1) The initial damage increases by 1d6, and the persistent damage increases by 1.

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