Charged Javelin
You fire a javelin of electricity that leaves a charged field around its target. Make a spell attack against the target's AC.
- Rank
- Rank 1
- Cast
- 2 actions
- Range
- 60 feet
- Damage
- 1d6 electricity
- Rank
- 1
- Cast
- 2
- Range
- 60 feet
- Damage
- 1d6 electricity
You fire a javelin of electricity that leaves a charged field around its target. Make a spell attack against the target's AC. The javelin deals 1d6 electricity damage and 1 persistent electricity damage.
As long as the target is taking persistent damage from this spell, creatures gain a +1 status bonus to attack rolls with metal weapons or electricity effects against the target, and the target takes a –1 status penalty to saves against electricity effects.
Critical Success The javelin deals double damage, both initial and persistent.
Success The javelin deals full damage.
Heightened (+1) The initial damage increases by 1d6, and the persistent damage increases by 1.