Call The Blood
A foe's blood is torn from their body and drawn through the air into your mouth, feeding the undead while leaving living casters queasy.
With a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your mouth. You deal 8d4 negative damage to the target.
If the target takes damage, its blood flows into your mouth. If you're a living creature and don't have negative healing, you're sickened 2. If you're undead (or living but have negative healing), you can choose to either gain temporary Hit Points equal to half of the negative damage the target takes (after applying resistance and the like) and become Quickened for 1 round, or forgo the temporary Hit Points and become quickened for 1 minute. You can use this extra action only to Step, Stride, or Strike. You lose any remaining temporary Hit Points after 1 minute.
Rank 4 · Traditions Arcane, Occult, Primal
Cast 2 actions
Range 60 feet
Save Fortitude
Damage 8d4 void
Heightened
- Heightened (+1) The damage increases by 2d4.