Blink Charge
A flicker of violet-white displacement drops you beside a foe an instant before your weapon lands, momentum baked into the hit.
You propel yourself through the fabric of space to deal a blow carrying the momentum of your teleportation. You teleport to an empty space adjacent to a creature you can see within range, then make a Strike against the creature with a weapon you're wielding. The Strike deals damage, plus an extra 2d8 force damage, depending on the result of your Strike.
Critical Success Double damage, plus after the Strike, you can teleport the target into an empty space up to 5 feet away from its current position. The new space must be on the ground if it started on the ground, in the air if it was flying, and so on.
Success The Strike deals full damage.
Failure The Strike deals no damage, but the target takes 1d8 force damage.
Critical Failure The Strike deals no damage, and you take 1d8 force damage.
Rank 5 · Traditions Arcane, Divine, Occult
Cast 2 actions
Range 60 feet
Damage 1d8 force
Heightened
- Heightened (+2) The spell's range increases by 60 feet, and any force damage the spell deals is increased by 1d8 force.