Blast of the Bellows
Turbulent warm air fills a patch of sky, buffeting winged foes off course and threatening to knock them clean out of the air.
You create a churning eddy of warm air that makes it difficult to fly within the area. This area is difficult terrain for flying creatures. Each time a flying creature enters the area or ends its turn there, it must attempt an Acrobatics check to . Success The creature is unaffected. Failure The creature descends 30 feet. Critical Failure The creature descends 60 feet.
Rank 2 · Traditions Arcane, Divine, Primal
Cast 2 actions
Range 100 feet · Area 20-foot burst
Duration 1 minute
Heightened
- Heightened (4th) The duration increases to 10 minutes.
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